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Games: Agency as Art

21 Feb 2021 12:21 - 14 May 2022 05:37

    • C Thi Nguyen, Games: Agency as Art book
    • "games are yoga for your agency"
    • https://philarchive.org/archive/NGUGAT-2
      • what could possibly be the point of taking on these arbitrary rules and goals? ... The answer, I will suggest, is that the rules and goals of games are not arbitrary at all. They are actually a way of specifying particular modes of agency for the player to adopt. This is what makes games a distinctive art form. Designers of such games do not simply create the gaming environments and obstacles. They designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency.
    • Sculpted agency
    • Achievment player (finite game) vs Striving play (infinite game)
    • A stupid game is one where the fun part is failing (Twister, Telephone) – failure is funny, but it has to be genuine, that is, you have to be trying to win
    • "Games let us record forms of agency" (like novels record narrative, paintings encode visual media)
    • yoga forces you out of your postural habits
    • games force you out of your agential habit
    • Games: Spyfall (party game) (sounds sort of like Mafia)
    • Imperial (sort of Risk-like, but you play the bankers)
    • Root
    • Apocalypse World