This happened last year. Outcome: I gave in on this point, but got my revenge by adding a new triple-weird finale featuring the yoga stuff, and they published it. pic.twitter.com/Ijafxspbze— C Thi Nguyen (@add_hawk) July 4, 2020
what could possibly be the point of taking on these arbitrary rules and goals? ... The answer, I will suggest, is that the rules and goals of games are not arbitrary at all. They are actually a way of specifying particular modes of agency for the player to adopt. This is what makes games a distinctive art form. Designers of such games do not simply create the gaming environments and obstacles. They designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency.
An achievement player plays to win; a striving player temporarily acquires an interest in winning for the sake of the struggle.