the larger intent is to introduce a “unified theory” of information software design, and provide inspiration and direction for progressive designers who suspect that the world of software isn’t as flat as they’ve been told.
Unless it is enjoyable or educational in and of itself, interaction is an essentiallynegativeaspect of information software.
Much current software is interaction-heavy and information-weak.
Two centuries ago, Playfair invented statistical graphics and changed the world. The time is ripe for another designer to invent the fundamental context-sensitive graphical forms, and change the world again.