MrFrieze

30 Oct 2021 - 16 Dec 2022
Open in Logseq
    • Reactions on coming back to it after awhile, but with Blockoid thoughts in my head.
    • Name is a dadjoke (which might be fine for StrangeLoop)
    • You'd think something like this would be taken up by VJs...
    • A demo from first principles is still kind of cool to me. Not even sure why! It's kind of lame.
    • Lacks a concept of variable (or join) – that is, it should be easy to define a value in terms of a function of controllers, and then use that as an input to multiple graphic properties (eg, say you wanted a square )
    • This is one of a series of generative-art systems I've built, none of them really very satsifying, but they served to explore some ideas I guess
      • phomphene - successer to phosphene, using react
      • phosphene -
    • From Blockly ML
      • ToshiTeru HOMMA <homma.t@gmail.com> Unsubscribe

        • May 23, 2021, 4:12 AM
        • to Blockly
        • Hi,
        • I'm interested in Blockly blocks using p5.js, and have looked up relevant infomation on github and previous posts here. On Github, I found
        • I forked and ran 2 and 3. As for 3, I have an issue (can't complete gulp).
        • In this group's posts, I found
        • which seems to be complete, but I cannot find its source code.
        • My immediate target is to resolve the gulp issue on 2, and run its Japanese version for kids. I hope to learn how it works, but not much information is available for a beginner on javascript/node.js/gulp/grunt/MAVEN etc.
        • While I'm willing to learn the structures/conventions/frameworks of these programs, it seems to be hard for beginners like me. I naively think that creating blocks using p5.js has to be very simple because p5.js is written in Javascript.
        • So my question is... what is the simplest way of integrating p5.js into Blockly.
        • I'll appreciate information/attempts/pointers/discussions relating to this subject.
        • Best regards,
        • Teru