Michael Travers

mt@media.mit.edu

I was at the Media Lab from 1987 to 1997 as a graduate student and research associate. At present I work at Afferent Systems in San Francisco, where we design and build software to support combinatorial chemistry, a relatively new subfield that is speeding up drug discovery by several orders of magnitude.

My dissertation was titled Programming with Agents: New metaphors for thinking about computation, and is available online. It was nominated by MIT for the ACM Doctoral Dissertation Award. A short summary of my work in this area is also available. I'm also interested in intelligent user interfaces, the sociology of virtual environments, the role of narrative in cognition, and lots of other things.

After I finished my degree, I stayed around the lab to work on the Virtual Fishtank project, for which I designed an easy-to-use visual programming system called Behave!.

I also put up the Media Lab's first web site, back in the prehistory of the Internet.

Personal stuff



For part of my thesis work, I have designed and built a graphic programming environment called LiveWorld. It features a hierarchical object model and direct manipulation interface, and looks like this:

LW

For more information on LiveWorld, see my paper "Recursive Interfaces for Reactive Objects".




AntMy MS Thesis was titled Agar: An Animal Construction Kit (1988). This describes the Agar system, which is available for the Macintosh. Agar is best known for simulating ants.


writingsSelected publications:

"Recursive Interfaces for Reactive Objects", Proceedings of CHI'94, in Boston, Massachusetts, 1994. [HTML] [PostScript]

"Programming with Characters." In International Workshop on Intelligent User Interfaces in Orlando, Florida, 1993. (with Marc Davis). [PostScript]

"Representation, Action, and Emotion", MIT Music and Cognition Group Technical Report #3, 1992.

"Two Approaches to Informal Interaction Over Computer and Video Networks." In Proceedings of CHI '91 in New Orleans, 13-19, 1991. (with Alan Borning).

"A Visual Representation for Knowledge Structures." In Proceedings of Hypertext '89, 147-158, 1989. [PostScript]

"Animal Construction Kits." In Artificial Life, ed. C. Langton. Addison-Wesley, 1988.

Lisp

I persist in doing almost all of my programming in Lisp. Lisp is one of the oldest computer languages still in use, and has been on the verge of death for a decade now. However, it still thrives in two rather different categories: Some Lisp stuff I've made available on the web.
Michael Travers / MIT Media Lab / mt@media.mit.edu